
AMD Streamer Quest | Halo Infinite Community Tournament is a community event aimed at encouraging new Esports players have a take on one of the oldest FPS Titles!!! Teams compete in the 4v4 Competitive format for a Prize Pool of 50,000 INR
AMD Streamer Quest | Halo Infinite Community Tournament is a community event aimed at encouraging new Esports players have a take on one of the oldest FPS Titles!!! Teams compete in the 4v4 Competitive format for a Prize Pool of 50,000 INR
No additional anti-cheat is required for official matches.
PC
Matches will be played in a best of 3 series for the qualifiers, SemiFinals and Finals of the tournament will be a best of 5 series.
Halo Infinite game names will be the user's Microsoft/Xbox account name, regardless of platform. Halo games connections must be set as the name that appears in the game. Please be sure that your game connection matches your in-game name before the match begins.
Teams will create a custom game lobby and invite their opposition. In order for invites to be sent out, players must be on each other’s friends list. Every game will use the default settings for the game mode in play. The following lobby settings will need to be edited for each game.
Quickplay
Game Mode: CTF, Slayer, Strongholds or Oddball
Custom Game > Mode Editor > Mode:
343 Industries (Specific mode will depend on the current match round)
Ranked CTF
Ranked: Slayer
Ranked: Strongholds
Ranked: Oddball
Lobby settings: Privacy Settings: Invite Only; Observers: On; Max Lobby Size: 10 Player
Matches will be played in the following order
Best of 3 :
Game 1: Strongholds
Game 2: Slayer
Game 3: Oddball
Best of 5 :
Game 1: Strongholds
Game 2: Slayer
Game 3: Oddball
Game 4: Capture the Flag
Game 5: Slayer
The following maps will be available for selection
Capture the Flag
Bazarar
Aquarius
Slayer
Live Fire
Recharge
Streets
Bazaar
Aquarius
Oddball
Live Fire
Recharge
Streets
Strongholds
Recharge
Live Fire
Streets
Map Selection will be done through mapban.gg.
The process for the same is Each Team will ban 1 map and immediately pick the map they want to play. Thereafter they will ban until the decider Map.
2.4.2. Win Conditions :
This section defines the specific parameters and objectives that must be attained in any of the official competition game modes in order to achieve victory for any specific Game Program. For the avoidance of doubt, the final scoreboard for each round will be the primary source of truth for determining which team wins or losses.
- Team Slayer : To satisfy the Game Win Condition for Team Deathmatch, Teams must:
• Reach fifty (50) points before the enemy Team
• Have more points than their opponent at the expiration of the game clock
- Capture the Flag : To satisfy the Game Win Condition for Capture the Flag, Teams must:
• Attain five (5) flag captures before the enemy Team scores five (5) flag captures
• Have more flags captured than their opponent at the expiration of the game clock
- Strongholds : To satisfy the Game Win Condition for Strongholds, Teams must:
• Reach two hundred (250) points before the enemy Team
- Oddball : To satisfy the Game Win Condition for Oddball, Teams must:
• Reach 100 points before the enemy Team to win a Round
• Win two Rounds before the enemy Team.
Slayer
In the event a Slayer game ends in a tie, the game will be replayed in its entirety for one (1) game. If the second game ends in a tie, the game will be replayed with a 25 point limit. The 25 point limit will be used indefinitely if the games continue to end in a tie. The replayed game(s) will utilise the same side selection for both Teams.
Capture the Flag (CTF)
In the event a CTF game ends in a tie, a new game will be played with a sudden death rule, where the first team to capture a flag will be declared the winner. The replayed game(s) will utilise the same side selection for both Teams.
Strongholds
In the event a Strongholds game ends in a tie, the game will be replayed in its entirety for one (1) game. If the second game also ends in a tie, the game will be replayed with a 100 point score limit. The 100 point score limit will be used indefinitely if the games continue to end in a tie. The replayed game(s) will utilise the same side selection for both Teams.
The use of other maps or game modes are prohibited from use in official tournament matches. If the incorrect map or game mode are loaded for any game, the match must be reset with the correct lobby and game settings.
Spectators are permitted in game lobbies for the matches that are gonna be streamed in The Esports Club youtube channel. Spectators will be only admins/observers who are part of The Esports Club.
Each team may request the game be re-hosted once per match if they’re experiencing connection issues or other issues that prevent them from playing. The re-host may be called as long as the first round of the game has not been completed or first blood has not yet occurred. In the event that a match is rehosted, the same map must be selected. If problems persist with regards to a player disconnecting after the server has already been re-hosted, or the rehosting requirements are unable to be met, the game will continue with the remaining players.
Halo Infinite team rosters require a minimum of 4 players and are limited to a maximum of 7 players (4 starting players and 3 substitute players). Rosters that do not meet the minimum or exceed the maximum number of players will not be allowed to participate in official matches until their roster size meets the set requirements. Player Substitutions may be made between game modes.
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New membership are not allowed.